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Climbing High
Adventure learning can benefit your group
By
Risa G. Merl,
senior editorial assistant
You’re the leader of
an organization and you want to unify your group, but the basic
getting-to-know you games are getting old and don’t seem to be getting you
anywhere. You want an activity that will be fun, challenging, and give your
group a fantastic opportunity to bond. If you envision your group doing more
than sitting around playing name-games, adventure-based learning might be
just what you’re looking for.
Let’s Get Physical
Adventure
learning, also called active learning, takes problem solving and teamwork
games to a physical level. Since it incorporates more of the body’s senses
in the learning process, the retention level tends to be higher than with
traditional learning. Activities start out with basic props, and at the
extreme point includes challenge ropes courses.
“These
activities provide a uniform experience for a group of people to go through
together,” says Jim Cain, director of Teamwork and Teamplay, an
adventure-learning consulting agency. Some simple prop activities Cain uses
are done with a 15-foot long piece of webbing that’s called a “raccoon
circle”. “One of the activities is called inside-out. We have the group
stand inside the circle and we instruct them to get out by going underneath
the circle. Then we challenge them to accomplish this without using their
arms, shoulders, or hands,” Cain says. The important task here is to make
sure that everyone gets involved, understands their task, and knows what
needs to be done to accomplish the challenge and to optimize maximum
effectiveness as a team.”
Go
Team, Go!
Cain says
that we live in a team-oriented environment, and there aren’t many tasks
these days that people accomplish on their own. “Spider web” is a low ropes
activity that is a prime example of this theory. In the activity, wire or
rope netting is strung up between two trees creating a spider web formation.
The mission of the group is to pass through these holes, some as high as
five feet off the ground, and have every member make it to the other side
with no one using the same hole twice. Most of the time the holes are
located in such a way that it is next to impossible to complete the task
individually. “There is a clear message here: to be successful in life it’s
going to take more than just me,” Cain says. “Activities like the spider web
show that if we work together good things can happen, and we can all be
successful.” This team idea of everyone understanding and taking an active
role in the project has similarities to what we want to happen in the real
world.
Get Real
"In adventure
learning, it’s important to have a fun activity but also have it relate to
something that is practical,” Cain says. The phrase he goes by: you get more
done when you’re having fun. The reason for this could be that adventure
activities challenge people but put them in an unrestricted state of mind
where it’s okay to make mistakes, and no one is keeping score. “Because it’s
refreshing and different, people associate that with being fun,” Cain says.
“I also think it’s great for people to have activities where it is okay to
make mistakes and they can look back and say, ‘I can’t believe I did that!’”
Some of the activities are actually set up
so you can learn more from the failure than you can from the success. People
begin to respond to activities with things like, “I never would’ve thought
of it like that,” or “I wouldn’t have considered that, but now I know a
brand new way I can try it!” Eventually, group members start to relate the
activities to a real-life project or problem they experienced. “They’re able
to take this artificial event you did and tie it into a real life
experience,” Cain says. “That for me is when the real value comes in, when
people find skills in the artificial setting, and they work in the real
world.” Developing skills like these is as important in student
organizations as it is in the workplace.
Score Your Goal
Before
you begin any adventure-learning activity, it’s important to have a clear
goal of what you want to accomplish. “I always ask people what kind of
things they would like to see their group do, so at the end of the day they
could say, ‘that was wonderful and a valuable use of our time!’” Cain says.
Often, a leader might have an idea, but the activity won’t turn out the way
they had hoped because they weren’t aware of the group’s expectations. Cain
advises leaders of student organization to poll their groups before the
activity in order to get a realistic idea of what each member hopes to
accomplish. If you know your goals beforehand, you can usually arrange
activities with the facilitator that will be best for fulfilling those
expectations. Any activity that incorporates consensus, getting a group to
come to agreement beforehand, can be very helpful to student organizations.
However,
student organizations shouldn’t feel that they need to be experts to try
many of the prop activities. “There is great room for originality, so they
don’t need to be carbon copies of the last person that was successful,” Cain
says. A list of the many different activities for raccoon circles is
available at Cain’s web site. The raccoon circles aren’t copyrighted, so
student organizations can use any of the activities free of charge.
Welcome to the Real World
Developing the skills learned in these activities doesn’t just pay off in
the college years; it can pay off for the rest of your life. Often times,
they are referred to as building life skills, rather than technical skills,
because many skills in our society depend on having to work well with
different groups of people. “I don’t think these activities can solve all
the world’s problems, but it certainly helps to develop skills in the right
way, and those skills can solve all the world’s problems,” Cain says.
Contact Cain at
jimcain@teamworkandteamplay.com or visit
www.teamworkandteamplay.com
Copyright © 2005 Oxendine Publishing, Inc. All rights reserved |
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